Marching Cubes Caves

TGA - Specialization Course


An 8 Week long project at The Game Assembly.

During this course I created a customizable system for generating Caves using the Marching Cubes algorithm. The system features:

  • Modular Noise
  • Object Generation on Surfaces
  • Triplanar Shaders
  • Infinite Generation
  • Mesh Deformation

C++ / Unreal Engine


Project Archmage

LBS - Graduation Thesis


A year long project at LBS - Kreativa Gymnasiet Lund.

The first major project I've had. During this course I took a deep dive into the logic and theory behind Bosses and what makes them memorable. It included:

  • A 38-Page written Report
  • Practical Application in Unity

C# / Unity


Clockwork Editor

TGA - Group Project Editor


An Editor used during 4 Game Projects at TGA.

I was mainly responsible for the development and maintainment of the editor. Some of the premier features I've handled include:

  • Object Transformation
  • Prefab System
  • Hierarchies
  • Selection System
  • File Browser System
  • Debug Drawing
  • Node Scripting

C++ / Custom Engine


Personal Projects


A compilation of smaller Projects I've done during my Free Time, or notable things earlier in my Career.

Most of them are done in Unity.




DISCLAIMER

I am part of The Game Assembly's internship program. As per the agreement between the Games Industry and The Game Assembly,
neither student nor company may be in contact with one another regarding internships before April 23rd.

Any internship offers can be made on May 6th, at the earliest.