In Ghost Grab you play as an Enchanted Hat brought to life, named Hatsu. After accidentally spilling out ghosts across different dimensions it's your job to catch them all again.
Push blocks to clear a path for you while avoiding dangers and attempting to set Highscores.
The game features 3 vibrant worlds with a total of 15 levels, with new tricky Mechanics being introduced throughout the Game.
(Click to Enhance)
Working with Mobile Games
This project stood out from all others due to being targeted towards mobile devices. While it was entertaining with something completely different, it also came with its fair share of issues such as performance, UI scaling, and playtesting in an .APK emulator.
Nonetheless, it was a fun project made together with fun people and we overcame the problems that stood in our way.
Overall I'm proud of our work, we achieved such a grade on the Project that we were allowed to upload it to the Google Playstore. Thereby immortalizing it by making it publicly available.
Collision Logic
One of the main features I made was how we detect and handle collision.
Pictured above is the Raycasting system the Player, Ghosts and Blocks use to detect walls and pushable objects. The system works by checking recursively in the direction that the player is pushing towards, seeing if any of the rays reaches a wall or a block that they can't push. This data was then returned to the player, containing if they could or couldn't push in the desired direction and what blocks they should push.
If the push was allowed, we move all the relevant pushables in that direction, and if not; we play a denied animation and make all of the pushables that led to a wall shake for a small duration.
Environmental Objects
This includes a variety of different things:
Audio System
(With Sound)
Text System
Shaders
Other things I helped with
Programmers
Jakob Persson
Level Designers
Jakob Pihl
Clara-Cecilia Ingner
Animators
Ella Lundqvist
Nanna Lundin
Alisa Lundh
Graphical Artists
Elisabet Sarsenov