My name is Jonathan and I'm a Programmer who loves helping others.
I am currently studying at The Game Assembly where my interests lie in Gameplay & Tools. I am however comfortable with jumping around and learning different areas to better fit the needs of my Projects. As part of the TGA courses I am now occupied with an Internship at Sharkmob AB, ending the 11:th of April, 2025.
My core principle is that Communication is Key, and that without it a project is doomed to fail. It is therefore that I put my focus in inter-disciplinary communication & help. I've also learnt to be highly adaptable and will attempt to tackle any problem to the best of my capabilities.
Sharkmob AB - Internship
"You are an EXOBORNE warrior, in a world torn apart by deadly storms and apocalyptic Forces of Nature. Empowered by your Exo-Rig you scavenge, craft and fight to survive against enemies from the sinister Rebirth Corporation, vicious Bandits, and other hostile Players. This game is all about High Risks and High Rewards, making tactical decisions on how best to make it out Alive."
A Triple-A Third Person Extraction Shooter in a Post-Apocalyptic world, made in Unreal Engine 5.
My Work:
TGA - Specialization Course
An 8 Week long project at The Game Assembly.
During this course I created a customizable system for generating Caves using the Marching Cubes algorithm. The system features:
C++ / UnrealEngine
TGA - Group Project Editor
An Editor used during 4 Game Projects at TGA.
I was mainly responsible for the development and maintainment of the editor. Some of the features I've handled include:
C++ / Custom Engine