Greetings!

My name is Jonathan and I'm a Programmer who loves helping others.

I am currently studying at The Game Assembly where my interests lie in Tools & Gameplay. I am however comfortable with jumping around and learning different areas to better fit the needs of my Projects.

My core principle is that Communication is Key, and that without it a project is doomed to fail. It is therefore that I put my focus in inter-disciplinary communication & help.


- Highlight -


Marching Cubes Caves

TGA - Specialization Course


An 8 Week long project at The Game Assembly.

During this course I created a customizable system for generating Caves using the Marching Cubes algorithm. The system features:

  • Modular Noise
  • Object Generation on Surfaces
  • Triplanar Shaders
  • Infinite Generation
  • Mesh Deformation

C++ / UnrealEngine


Clockwork Editor

TGA - Group Project Editor


An Editor used during 4 Game Projects at TGA.

I was mainly responsible for the development and maintainment of the editor. Some of the features I've handled include:

  • Object Transformation
  • Prefab System
  • Hierarchies
  • Selection System
  • File Browser System
  • Debug Drawing
  • Node Scripting

C++ / Custom Engine

ALL MY WORK

- Game Projects -