My name is Jonathan and I'm a Programmer who loves helping others.
I'm quick learning and very dedicated to my work, where my interests lie in Gameplay and Tools. I am however comfortable with jumping around and learning different areas to better fit the needs of my Projects. During my time at The Game Assembly and Sharkmob AB I've learnt to be highly adaptable and will tackle any problem to the best of my capabilites.
I often go out of my way often to help others and organize workflows to make it easier for everyone. This is a principle which I've kept close to my heart; to always prioritize others happiness, needs and requirements and to try and make their dreams possible. You'll often see me multi-tasking and helping out multiple people at the same time.
"Forsake not the Dream"
"You are an EXOBORNE warrior, in a world torn apart by deadly storms and apocalyptic Forces of Nature. Empowered by your Exo-Rig you scavenge, craft and fight to survive against enemies from the sinister Rebirth Corporation, vicious Bandits, and other hostile Players. This game is all about High Risks and High Rewards, making tactical decisions on how best to make it out Alive."
A Triple-A Third Person Extraction Shooter in a Post-Apocalyptic world, made in Unreal Engine 5.
My Work:
TGA - Specialization Course
An 8 Week long project at The Game Assembly.
During this course I created a customizable system for generating Caves using the Marching Cubes algorithm. The system features:
C++ / UnrealEngine
TGA - Group Project Editor
An Editor used during 4 Game Projects at TGA.
I was mainly responsible for the development and maintainment of the editor. Some of the features I've handled include:
C++ / Custom Engine